Optional steps

GDExtension

If you use addons with GDExtension in your project, you can edit your gate file to load the libraries (this feature is coming to export plugin soon).
  • Copy the GDExtension file section [libraries] to the gate file.

  • Edit paths to match their relative URL paths.

# your_project.gate
[gate]
title="GDExtension project"
description="This should work"
icon="path_to/icon.png"
image="path_to/image.png"
resource_pack="path_to/pack.zip"
godot_version="4.5"

[libraries]
linux.debug.x86_64 = "path_to/yourlib.so"
linux.release.x86_64 = "path_to/yourlib.so"
windows.debug.x86_64 = "path_to/yourlib.dll"
windows.release.x86_64 = "path_to/yourlib.dll"
macos.debug = "path_to/yourlib.dylib"
macos.release = "path_to/yourlib.dylib"
macos.debug.arm64 = "path_to/yourlib.dylib"
macos.release.arm64 = "path_to/yourlib.dylib"

# file paths are relative to the .gate file unless absolute

Warning

Windows, Linux, and macOS libraries required.
Debug and Release are also required (can be the same file).
See more in Gate file.

Next steps