Frequently asked questions
Short answers to the most common questions about TheGates.
Follow the links for deeper documentation.
For visitors
Is this a metaverse?
Not exactly.
TheGates treats the internet as a network of 3D worlds you open
by URL, closer to the web browser model than to a single
centralized platform.
Do I install worlds separately?
No.
Opening a gate works more like opening a website than installing
a game. The launcher downloads the gate automatically when you
visit its URL.
Where can I find worlds to visit?
The launcher home screen includes featured gates and a search bar.
One of the featured gates is Welcome, a 3D hub world with
portals to other gates.
You can also paste a direct gate URL from a friend or website.
Which platforms does TheGates support?
For creators
What do I need to build a gate?
- Rendering method set to
Forward+- A
.gate manifest referencing your exported projectSee Quickstart.
How do I publish a gate?
Install the
TheGates Export plugin
from the Godot Asset Library, click
Publish to TheGates, and you get a hosted URL back.
Self-hosting on your own HTTP server is also supported.
Can I self-host my gate?
Yes.
A gate is just a manifest and exported files served over HTTP.
Any normal HTTP server works.
Can gates link to other gates?
Yes.
Gates can open other gates by URL, similar to webpages linking
to other webpages.
Can I use GDExtension or native libraries?
Does every gate run its own engine version?
Yes.
Each gate declares the Godot version it was built against.
The launcher downloads and runs the matching renderer version
for that gate.
This allows older gates to keep working even as newer renderer
versions ship.
Trust and safety
Is it safe to run third-party worlds?
Every gate runs in its own OS-level sandbox on Windows,
Linux, and macOS.
A gate cannot directly access your files, your home network,
or other running gates.
Treat gates the same way you treat websites: trusted to the
extent you trust the publisher.
See Sandboxing.
Is TheGates open source?
Yes.
The launcher, renderer, backend, and tooling are open source.
Explore the repositories on
GitHub.
Need more help?
Join the community or open an issue on GitHub.